Anyone who has experienced it knows all too well – video game addiction is real. Although gaming addiction is not yet officially recognized, there is increasing evidence that people of all ages, especially teens and pre-teens, are facing very real, sometimes
severe consequences associated with compulsive use of video and computer games.
Participants on this course will be presented with a case study which will help them think through how best to support pupils and the families of pupils who engage in online and excessive game playing. Participants will leave with background knowledge of
the positive and negative impact of computer game playing and how best to use this knowledge.
Content of the course:
To provide participants with information regarding the psychological underpinning of gaming – ie why our pupils engage in computer gaming. This will consider gender differences and statistics, the benefits of computer gaming (including participation in
online multiple player games), addiction and dependence.