Computing Curriculum - Learning with Learners sessions

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Learning with Learners sessions provide cost effective access to hands on CPD in a specified technology or curriculum area alongside a small group of pupils from your school and other schools. They are an ideal way to help less confident members of staff tackle a strand in the Computing Curriculum.

The sessions are held at the Innovation Centre Bradford and allow teachers to attend model teaching sequences with up to six children. At the end of the morning the teacher leaves with lesson plans and resources based around the Curriculum Innovation's Computing Scheme of work.  Over a morning the children and teacher will cover the main points in the lessons so they can teach them for themselves back in school.

The following sessions have been created to allow you flexibility in terms of the year groups you would like to bring and the elements of the Computing Curriculum you would like to target:-

15/11/2016 - Flash back, unpause, split screen – using drama to teach (e)safeguarding to Y3
Drama activities supporting the Y3 (e)Safeguarding strand. Using a range of drama techniques children learn about being respectful online,  keeping information private and reporting online bullying. The techniques used will also be beneficial in English, History and PHSCE lessons where pupils empathise with others.

22/11/2016 - Romans- a force for good or an evil empire? Using iPads to teach the Y4 Media Strand
This set of lessons is based around the Romans, although it could be adapted for other themes.   All the media we create will show the Roman Army as a glorious group of heroes or a heartless bunch of despicable invaders. The activities cover pro or anti Roman short propaganda films; photography using filters, crops and green screening; writing and creating a Roman Army radio advert with our own music; posters extolling the virtues of the Roman Army or exposing them for the cruel monsters they truly are.

30/1/2017 - Code Coaches – Code Your Own Game.  Y5/6 Computing Strand
Using Scratch on laptops to create an arcade style game using the Y5 objectives of the Computer Science strand. This set of lessons allows pupils to play games, explore their differences and similarities, discover different genres; decompose games to find their main features; plan the game out using pseudo code; code a game using repetition, selection and variables.

9/2/2017  - Breaking News- teaching the Y6 Media Strand
These lessons teach you how to analyse and compare different professional broadcasts; draft features; create different genres of audio broadcast.

9/3/2017 - Make your own Maths game – Coding Computing Y5/6 Computing Strand
In this series of lessons pupils will create a mathematics game to  test other children and help support mathematical learning. The lessons include:

What makes a good game?
Coding a game using repetition, selection and variables
Creating Levels
Use of sound and pictures to enhance the game
Instructional writing

17/5/2017 - Boom! Using volcanos to teach the Y4 Data Handling Strand
This lesson sequence covers all the strands of the Y4 data handling scheme of work and pupils will use the database function of spreadsheets to analyse and record data about volcanos around the world, although the lessons can be modified for any other theme. The lessons cover:

  • Using spreadsheets
  • How to interrogate a database and use the data in a meaningful way
  • Understanding different data types
  • Creating appropriate charts and interpreting data from them
  • How to us spreadsheets to model "what if " scenarios

Please click here to find out more and to book your place – please note that as pupils are involved in the sessions the numbers are limited to 5 schools per session so you are advised to register now to ensure you can attend your chosen session. Sessions cost £100 (£80 for 1 star Curriculum Innovation subscriber schools)


Published: 14/09/2016
Audience: Primary School Headteachers and members of SLT
Contact: Sarah Hawkins

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