Delivering coding elements of the National curriculum - KS2 11 and 12 Jan

This STEM residential course takes you through the principles of the computing curriculum coding programming, giving you ‘hands on’ opportunities to experience a number of different methods to develop your skills in Scratch and other free to use software.

Note - Teachers or technicians working in state-funded schools and colleges in the UK are eligible for a £578 ENTHUSE Award which can be used to contribute towards the cost of professional development activities provided through the National Science Learning Centre.

Course description

This course takes you through the principles of the computing curriculum coding programming, giving you ‘hands on’ opportunities to experience a number of different methods to develop your skills in Scratch and other free to use software. It will give you the teaching techniques that you require to make programming work for you and your students. In 2 days, we will take you from creating simple programs to the exciting world computer games creation.

This is suitable for any teacher and / or teaching assistant involved in supporting the computing curriculum, with no or little experience of using programming.  All equipment will be provided. However, for those that wish, you are also welcome to bring your own laptop.

Day 1

Understanding the Computing curriculum and the coding specific attainment targets in KS2

Demystifying the content and vocabulary of the coding elements in the KS2 computing curriculum

Sharing what is presently delivered in your own schools and how effective it is

Introduction to the Bradford Curriculum SOW including assessment and online resources

Looking at Step Away from the Computer activities

Hands on opportunity to look at specifically focused activities to deliver the coding elements of the computing curriculum including:

Kodu

Introduction to Scratch

Day 2

Hands on opportunity to look at specifically focused activities to deliver the coding elements of the computing curriculum including:

Developing use of Scratch

Learncode.org

·Data Harvest Go

Physical Computing including Weedos, Picoboards and Makey Makeys

Programming apps

Planning the coding curriculum for KS2

Extra-curricular coding through code clubs

Outcomes

Understand how to navigate a number of coding packages available for KS2

Develop techniques for teaching computer coding and gain a deeper understanding of how coding fits within the Computing curriculum

Create a portfolio of activities for use back at school and gain access to sample schemes of work and assessment resources

To find out more and to book your place please visit https://www.sciencelearningcentres.org.uk/cpd/ondemand/fc0b576e-61a4-46b8-a4de-943f1fa02124/delivering-the-coding-elements-of-the-national-curriculum-at-ks2/


Information

Published: 27/11/2015
Audience: Primary Headteachers and members of SLT
Contact: Sarah Hawkins

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